(c) 2003-04 Keith Frampton
Licensed under the GNU General Public License
How to play the game
The object of the game is to remove all of the blocks from the screen before the time runs out. Two blocks are removed at a time, and must be of the same color. After completing a level, you will be rewarded with a bonus point for every tick left on the clock. For each level thereafter, the time to complete the the level will be shorter.
Downloads (latest is 1.1.0 - 2004-07-15)
Windows users
Windows installer
Linux/MAC OS X users
Source code
bmp graphics (only needed if you don't have the libpng library)
Windows users don't need this at all
bmp graphics
Amiga OS 4 (please contact
Tony Aksnes
for support with this version)
Source code
Nokia 770 (please contact
Uwe Koch
for support with this version)
Binary
Head to Uwe's
homepage
for the source & a link for the SDL_Image required.
Users of the Linspire OS can CNR a version of this game from
here
.
Screenshots
(clicking will open a new browser window)
Requirements for building the game under Linux:
SDL
(required)
SDL_image
(required)
SDL_mixer
with
Ogg Vorbis
(optional for the sound & music)