2006-05-28
-added a port for Nokia 770 thanks to
Uwe Koch. This port
is also hosted here.
-added a link to the Linspire CNR version
2005-11-01
-added a port for Amiga OS 4 thanks to
Tony Aksnes. This port
is also hosted here.
2004-07-15 - 1.1.0 released
New features:
-another mode of play with gravity is now in the game (thanks for the idea
Iris). When blocks are removed from the screen, those above them will fall in
its place.
-removing multiple sets of the same color in a row will reward you with bonus
points (thanks for the idea Michael).
-you will receive bonus points if you play a level without making any wrong
moves.
-the harder skill levels have been made more challenging - the Insane skill
mode from v1.03 is now the Hard skill. Blocks will randomize several times in
a level on Very Hard & both mouse buttons are required to remove blocks on
Insane (thanks for the idea Michael). Half of them require using the right
mouse button & the other half require the left.
-the game screen has been redesigned to fit 800x600 instead of 640x480. In
addition to a cleaner game screen, it was mainly done to prepare for network
play in a future release (for two game grids side by side).
-a new block set (brushed metal) has been added & made the default.
-a better way to highlight the blocks has been added.
-a fading effect for menu/screen changes was added.
-bmp graphics are available for those who don't have the libpng library.
Bugs fixed:
-some games on Insane would still have a block left on the screen at the end
of the level (thanks Kim).
-in Windows full-screen mode, the mouse wouldn't move when applying the bonus
or ending a game (thanks Gabriel).
-starting a level after the first one could cause a delay in highlighting a
block (thanks Cluney).
-pressing Alt-F4 in Windows wouldn't close the game.
-if a block was highlighted when the game was over, it would (internally)
have that block highlighted in the next game.
2004-04-05
-updated links and indicated that the game will run on MAC OS X (I
can't support it myself; an online friend confirmed it can run). This
game is still being worked on... a new version should be available
within a couple months
2004-01-25
-added HappyPenguin Rate-O-Matic to the site as well as minor
adjustments so that the site is a bit easier to read in 800x600.
2004-01-18
-redesigned this web site to provide more information about the game
2004-01-08 - 1.03 released
-changed the way blocks are put back on the screen when you make a
wrong move in the Insane mode (now randomized instead of the last two
blocks). File permissions were modified in the Makefile for Linux. All
of the text files for the source code release were changed from the
CRLF pairs to just an LF (thanks Kevin!)
2004-01-04 - 1.02 released (source code only)
-discovered that when SDL_mixer isn't installed & you build the game
with 'make noaudio'; it won't compile at all. Added the necessary
checks to prevent this from happening (thanks Lydia!)
2004-01-01 - 1.01 released
-fixed two bugs where it wouldn't change the block set after reading
the saved options & not changing the block set at all after installing
the game under Linux (thanks for the info. BluEyes!)
2003-12-31 - My game is released!